NBA 2K27 · read from the game's own tables
Pick what it should be good at, then Find builds. Nothing here costs anything.
Scan this with your phone — it opens the build in NBA 2K HQ.
Open in NBA 2K HQThe link carries two ID fields that came from the account this was built with. If the import lands on the wrong account — or fails — open 2K HQ, share any build of your own, and paste that link here once. Your IDs are read from it and kept on this device only.
Tokens and requirements are exact — the per-attribute token ladders are scraped for all 45 position/height frames and confirmed against a live readout, and the requirements are the engine's own table. Two things are not: the tier costs 3/5/6/7 rest on two live samples (Breaker and Float Game) and do not accumulate — Gold is 6, not 3+5+6. If a badge prices differently it can be corrected per badge. And the number of badge slots per discipline was never extracted, so this plan is limited by tokens alone. If the game also caps slots, your real loadout is a subset of this one. A fused badge costs no tokens — you get them back — so the solver iterates: equip, fuse, refund, re-equip. That reaches a fixed point but is not a proof of optimality; a jointly exact solve is a three-resource problem too slow to run on every drag.
Rarity is measured, not guessed: the count is how many of the game’s 137,959 attribute profiles earn that name, read from the same table that names your build.
The park is exact arithmetic off the game’s weights table. Collecting it means the finished build landing on that player type, which is a search problem — so these read up to. Click a row and the finder will try to build it.